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    Canvas波浪花環(huán)的示例代碼

     2020-11-18 14:06  來源: 腳本之家   我來投稿 撤稿糾錯

      阿里云優(yōu)惠券 先領(lǐng)券再下單

    這篇文章主要介紹了Canvas波浪花環(huán)的示例代碼,文中通過示例代碼介紹的非常詳細,對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價值,需要的朋友們下面隨著小編來一起學(xué)習(xí)學(xué)習(xí)吧

    JS中的Canvas動畫

    幾天沒寫博客了,今天又忙到很晚,教大家做一個波浪花環(huán)吧

    效果圖如上所示:

    老規(guī)矩先把代碼給大家,新建一個html文檔(新建一個txt文本文檔,把后綴名改為“ .html

    ”),以記事本打開,把復(fù)制好的代碼粘貼進去,“ 保存 ”,退出,雙擊或右鍵選擇瀏覽器打開。

    祝大家前端學(xué)習(xí)愉快,在今后的日子中與君共勉

    <!DOCTYPE html>
    <html lang="en">
    <head>
     <meta charset="UTF-8">
     <title>Document</title>
     <style>
      body {
         background: #111;
         padding:0;
         margin:0;
       overflow:hidden;
      }
     </style>
    </head>
    <body>
     <div id="wrapper"></div>
    </body>
    <script>
    (function(){
     'use strict';
     let wrapper, canvas, ctx, width, height,
     Tau=Math.PI*2, PI180=Math.PI/180,
     systems=[];

    /* PlanetarySystem */
     let PlanetarySystem = function(id='pSys'){
      Object.defineProperty(this, 'id',               { value:id, writable:true} );
      Object.defineProperty(this, 'x',                { value:0, writable:true });
      Object.defineProperty(this, 'y',                { value:0, writable:true });
      Object.defineProperty(this, 'allBodies',        { value:[], writable:true });
      Object.defineProperty(this, 'allBodiesLookup',  { value:{}, writable:true });    // fast id lookup for children
      Object.defineProperty(this, 'numBodies',        { value:0, writable:true });
     }
     PlanetarySystem.prototype.addBody = function(vo) {
      vo.parentSystem = this;
      vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody];
      let body = new PlanetaryBody(vo);
      body.update();
      this.allBodies.push(body);
      this.allBodiesLookup[vo.id] = body;
      this.numBodies += 1;
     }
     PlanetarySystem.prototype.setSpeedFactor = function(value){
      let body;
      for(let i=0; i<this.numBodies; i++){
       body = this.allBodies[i];
       body.setSpeedFactor(value);
      }
     }
     PlanetarySystem.prototype.update = function(){
      let body;
      for(let i=0; i<this.numBodies; i++){
       body = this.allBodies[i];
       body.update();
      }
     }
    /* PlanetaryBody */
     let PlanetaryBody = function(vo){
      Object.defineProperty(this, 'id',     { value:vo.id, writable:true} );
      Object.defineProperty(this, 'diameter',    { value:vo.diameter, writable:true });
      Object.defineProperty(this, 'colour',    { value:vo.colour, writable:true });
      Object.defineProperty(this, 'x',     { value:0, writable:true });
      Object.defineProperty(this, 'y',     { value:0, writable:true });
      Object.defineProperty(this, 'vx',     { value:0, writable:true });
      Object.defineProperty(this, 'vy',     { value:0, writable:true });
      Object.defineProperty(this, 'degrees',    { value:vo.degrees, writable:true });
      Object.defineProperty(this, 'speedBase',   { value:vo.speed, writable:true });
      Object.defineProperty(this, 'speed',    { value:vo.speed , writable:true });
      Object.defineProperty(this, 'orbitalRadius',  { value:vo.orbitalRadius, writable:true });
      Object.defineProperty(this, 'parentSystem',   { value:vo.parentSystem, writable:true });
      Object.defineProperty(this, 'parentBody',   { value:vo.parentBody, writable:true });

      return this;
     }
     PlanetaryBody.prototype.update = function(){
      let angle = this.degrees * PI180;
      this.degrees += this.speed;
      this.vx = this.orbitalRadius * Math.cos(angle);
      this.vy = this.orbitalRadius * Math.sin(angle);
      // update position
      if(this.parentBody != null){
       this.x = this.vx + this.parentBody.x;
       this.y = this.vy + this.parentBody.y;
      }
     }

    /* init() */
     function init(){
      wrapper = document.querySelector('#wrapper');
      canvas = createCanvas('canvas', width, height);
      wrapper.appendChild(canvas);
      ctx = canvas.getContext('2d');
      setupEvents();
      resizeCanvas();

      /* Define new PlanetarySystem and set values */
      let system1 = new PlanetarySystem('pSys1');
      systems.push(system1);
      system1.x = width * .5;
      system1.y = height * .5;
      system1.addBody({id:'sun', diameter:5, degrees:0, speed:0, colour:'#FDFE1D', orbitalRadius:0, parentBody:null});
      for(let loop=30, i=0; i<loop; i+=1){
       system1.addBody({ id:    'ball'+i,
            diameter:  5,
            degrees:  0,
            speed:   2 + (loop * 0.15) - (i* 0.2),
            colour:   '#FDFE1D',
            orbitalRadius: 7*(i+1),
            parentBody:  'sun'});
      }
     }
     
    /* Methods */
     function createCanvas(id, w, h){
      let tCanvas = document.createElement('canvas');
      tCanvas.width = w;
      tCanvas.height = h;
      tCanvas.id = id;
      return tCanvas;
     }

     function setupEvents(){
      window.onresize = resizeCanvas;
     }
     function resizeCanvas(){
      let rect = wrapper.getBoundingClientRect();
      width = window.innerWidth;
      height = window.innerHeight - rect.top -2;
      canvas.width = width;
      canvas.height = height;
      for(let i=0; i<systems.length; i++){
       systems[i].x = width * .5;
       systems[i].y = height * .5;
      }
     }

     function update(){
      for(let loop=systems.length, i=0; i<loop; i++){
       systems[i].update();
      }
     }

     function draw(){
      let system;
      let prev = null;
      for(let i=0; i<systems.length; i++){
       system = systems[i];
       let planetaryBody;
       for(let loop=system.numBodies, j=1; j<loop; j+=1) {
        planetaryBody = system.allBodies[j];
        ctx.beginPath();
        ctx.arc(planetaryBody.x, planetaryBody.y, planetaryBody.diameter, 0, Tau, false);
        ctx.fillStyle = planetaryBody.colour;
        ctx.fill();
        if(j>1){
         ctx.strokeStyle = planetaryBody.colour;
         ctx.lineWidth = 2;
         ctx.beginPath();
         ctx.moveTo(planetaryBody.x, planetaryBody.y);
         ctx.lineTo(prev.x, prev.y);
         ctx.stroke();
        }
        prev = {x:planetaryBody.x, y:planetaryBody.y};
       }
      }
     }

     function animate(){
      ctx.fillStyle = 'rgba(0,0,0, .05)';
      ctx.fillRect(0, 0, width, height);
      update();
      draw();
      requestAnimationFrame(animate);
     }
     init();
     animate();
    }());
    </script>
    </html>

    到此這篇關(guān)于Canvas波浪花環(huán)的示例代碼的文章就介紹到這了,更多相關(guān)Canvas 波浪花環(huán)內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章,希望大家以后多多支持腳本之家!

    來源:腳本之家

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